The Merge 2 Secret Tell-All Episode
In Episode 3 of Puzzle Monthly, Ahmetcan Demirel, David Nelson, Laura Taranto and I are joined by special guest Mr. Phillip Black Black for a deep dive on merge: a genre with a game approaching Candy Crush-scale revenues that’s still hunting the perfect formula.
We cover:
➡️ Where's hard-level labelling? The match version lifted revenue around 10% from a label alone, but nobody's ported it yet
➡️ Why clutter and storage are both a monetisation lever and a retention risk
➡️ Semi-persistent boards, generators tied to a level range, and whether merge ever borrows match's level structure
➡️ And how Gossip Harbor pulled clear of Merge Mansion