In a year when growth in puzzle has been hard to come by, three new sub-genres have appeared out of nowhere: Sort, Arrows and Smash. Sort keeps producing new hits month after month. Arrows and Smash had a couple of winners, then crashed out.
What makes the difference? David Nelson, Ahmetcan Demirel and I dig into it in Episode 7 of Puzzle Monthly.
A few of the threads we pulled:
➡️ How Ahmetcan and the Rotatelab team picked sort for Cube Land, building on This Is Blast rather than a brand new core, and why a level needs to tell a story as you play it
➡️ Why arrows gets boring after 30 levels, and whether Cube Away or Grand Games’ Maze Out can be the game that makes it work with IAP
➡️ Smash, which started life as Cannon Fest in Toon Blast and pulled in 21M installs in about three months before growth flattened out
➡️ And David’s theory on why some sub-genres get a second wave and others don’t
Sort Keeps Winning and Smash Takes on Angry Birds
Next
Next